Experiment 001
We taught our AI to play Super Mario Kart (and learned a few interesting things).
What a 16-bit racing game can teach us about agents, decision-making, and unexpected behavior.
Read about the experimentRACER 01 MARIO POS 04 LAP 02/03 FRAME 04218 DELTA +00.74s SPEED 71.8 ITEM NONE ACTION steer_left THROTTLE .82 BRAKE .00 TARGET node_118 CHECKPOINT 05/12 TRACE apex_err=.14 wall_clear=6.2 lookahead=18 PLANNER route=inside recovery=false confidence=.81 INPUT left=.42 accel=1.00

