The Lab.

Serious questions. Room to play.

We give AI an actual job, see how it behaves, and share what surprised us. Sometimes it's practical software. Sometimes it's a 16-bit racing game.

The robots are getting smarter. They still need supervision. 🤖

Experiment 001

We taught our AI to play Super Mario Kart (and learned a few interesting things).

What a 16-bit racing game can teach us about agents, decision-making, and unexpected behavior.

Read about the experiment
1992 SNES Super Mario Kart gameplay with race view and course map.
RACER 01  MARIO     POS 04  LAP 02/03
FRAME 04218        DELTA +00.74s
SPEED 71.8         ITEM NONE

ACTION  steer_left
THROTTLE .82       BRAKE .00
TARGET node_118    CHECKPOINT 05/12

TRACE   apex_err=.14
        wall_clear=6.2
        lookahead=18
PLANNER route=inside
        recovery=false
        confidence=.81
INPUT   left=.42  accel=1.00

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